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There is a strong chance it’s a very different affair in multiplayer, where there aren’t scripted assaults to look for ways around. It’s a fine balance between letting the player enjoy themselves and their feeling totally disengaged, but this just about hits it. MoonlighterĮven then it just took the one reload, now knowing I needed to place a few more Obelisks of light around my forward base while my messy handful of top-tier units waged war on the other side of the map. Playing the Nod campaign on normal, I didn’t run into anything seriously resembling trouble until the twilight levels. Things explode prettily, the game announces that a few of your units have been promoted, and you feel like you’ve done something clever, even though you really haven’t. You command, usually by drawing a big rectangle around everything on screen, and then you conquer, usually by then right-clicking on an enemy power station so their defences run out of juice and you can then kill everything else. It’s not really even trying to be a serious RTS – it just wants to live up to its name. While on the surface very little has changed since its rather more tedious predecessor, Tiberium Sun, there’s a subtle change to the mix. That aside, more so than ever before, this C&C is about entertaining rather than challenging. Everything in the campaign is very carefully orchestrated, and sometimes the strings are a bit too obvious. It’s more awkward rather than truly taxing, though, a matter of time rather than skill you may or may not possess. That said, the odd level late in the campaigns can be a frustrating endurance test, relentlessly pushing enemies with suspiciously fast build speeds at you in staggered pincer movements until you finally manage to scrape together enough base defences to stage your own invasion. As long as every assault or defence contains something to deal with infantry, something to deal with vehicles and something to deal with planes, ideally in massed numbers, you’re pretty much good to go.
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It’s not that it’s easy, but rather that you can take it easy. (Goodness, didn’t that sound all BBC News?) In the campaign though, you can afford to take your eye off the ball for long stretches, idly watching your latest rush of Scorpion Tanks rush do their thing, wondering if they’ll manage to take out that sonic cannon before they’re all destroyed, and not being hugely bothered if they don’t.
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Well, in single-player at least – we’ve not been able to test the multiplayer yet, but we will bring you a full update on that very soon. While that requires constant management, an iron will and the sort of brain that Oscar-winning films get made about, C&C 3 is really, really stupid.
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Supreme CommanderĪs such, it’s very much the antidote to Supreme Commander.
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The cheap-looking cut-scenes, featuring constant soap opera backstabbing and Sawyer from Lost mentioning male genitalia once too often, the total obviousness of how to win, the fact that a bunch of tiny men can somehow kill a towering alien tripod – don’t worry about it. It’s not playing for laughs, as such, but it is playing for pure entertainment. No longer creeping but now an unstoppable force laying waste to everything in sight, that was when I understood C&C3. She’s a one-woman genocide machine and, actually, it’s hilarious. Except this lone assassin can kill forty men in less time than it takes me to blink. You know the drill – comb carefully around an enemy-filled map, and if she dies it’s game over instantly. Then, the inevitable lone assassin level.
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